The same was done for Mega Man X characters that fought in a similar style. There was an exception though in the super smash bros series.Īlso if you play any of the Metroid games you'll find that she typically jumps with a button command rather than a directional touch, again the exception being super smash bros, so the gameplay is mapped out to reflect a sidescrolling shooter more than a traditional 6 button fighter. Samus is a shooter, if she lacks basic attacks like punching and kicking is only because she specializes in shooting. There's a reason why Sam doesn't really throw a punch in almost all her games. It's a little better, but not quite there yet.Non-Metroid fans will not understand this. Just a little bit of what I've seen out of this. Why not make the charge shot a super move? Why not use the sounds from her SSB incarnations (Choice on that is yours)? Current voice just doesn't fit IMO. Hitsparks and sounds could use some work. ![]() I don't understand removing the traditional fighting game jump and making an attack button for jumping. Not a huge fan of the limited amount of basics. ![]() Could use some more basic punches and kicks. Still some missing required sprites, makes it hard for me to make her my own the way she is now. ThatIdahoGuy wrote: Feedback (If I mention anything that hints at me wanting to edit this, ignore those bits):
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